• 20 minute halves, running clock except as noted below:
  • Stop clock last 1-minute first half and the last 2-minutes of the game.
    • Clock runs if there is a 20+ point lead at the 2-minute mark.
  • 2 timeouts per half - They do not carry over.
  • 3-minute warm-up between games.


    • OT - 2 minutes (1st minute running clock, 2nd min. stop clock).
      • 0ne 30-second timeout only, no carryovers.
    • Double OT - 1 minute (stop clock) with no timeouts.
    • Triple OT - 3rd overtime is sudden death (first team to score wins).

Fouls/Foul Shots

  • In all cases, only 1 free throw will be shot.
    • A player fouled on a 2pt. attempt is awarded one free throw for 2 points if made.
    • A player fouled on a 3pt. attempt is awarded one free throw for 3 points if made.
    • A player fouled on a made basket will shoot one free throw for one point.
  • Bonus occurs for10+ team fouls each half and is one free throw for 2 points if made.
  • Players can’t foul out as individual fouls aren’t kept. Refs may request a sub if a player excessively fouls.
  • Technical foul results in 2 points and possession for the other team.


  • In the 2nd grade & 2/3rd grade divisions, full court press is not allowed until the final minute. Press is allowed in all other divisions with no score limitations, but please use good sportsmanship. Refs do have the right to ask a coach to stop pressing.
  • Girls divisions & 2nd thru 6th grade boys divisions: 28.5” ball. All others use 29.5” ball.
  • We modify the free throw rules for the league to maximize the actual playing time.
  • League Directors will have the final say regarding any disputes. This league is for the kids. Let’s always keep that in mind.
  • A volunteer scorekeeper is required for each game. Teams are encouraged to have a parent or coach assign scorekeepers in advance of the games. The scorekeeper will run the clock, post the score, team fouls and timeouts. There are score sheets at the table for the scorekeeper to record the winner, loser and final score of the game.
  • Report the score to after each game or use the QR Code at the scoretable to report.